About MeCVContact

FEATURED PRODUCTS

Brainlane

Product Designer / Product Manager

Situation

I was responsible for setting the product direction (spanning UX, design, and roadmap prioritization) to increase conversion, validate our product with users, and support our investor narrative. The immediate goal was to drastically reduce onboarding drop off, helping more users reach the "aha" moment of clarity that would encourage them to engage with learning paths.

Solutions

  • Definition of main OKRs and Success Metrics, to be validated with MPVs.
  • Redesigned onboarding around the concept of "next best step".
  • Design Skill based learner profile to increase full transparency between institutions, learners and stardarts
  • Setup and Managed User Insights on HotJar and User Reseach Experiments.
  • Rapid product experimentation in the form of test and proposals as bussiness trasnforms.

Key Outcomes

  • Desing to production cycle reduced in 50%
  • +58% increase in onboarding completion
  • +41% boost in course enrollment within 7 days of sign up
  • +50% uplift in revenue per learner
  • Validated B2B model and supported active funding round
All rights reserved to Brainlane ©

Direct Manager

Daphne Rusch, CEO

Monii

Product Designer

Situation

As the founding designer I set out to rethink how first-time investors engage with markets. Research revealed that many users were motivated by a lack of trust in institutions, yet felt overwhelmed by financial jargon and anxiety. Interestingly, a large number were already turning to ChatGPT to interpret news and market events. This insight sparked a core idea: instead of building another trading platform, we’d create an investing experience centered on learning, guidance, and confidence powered by context driven conversation.

Solutions

  • Defined north-star metrics tied to user confidence, not just portfolio activity.
  • Conducted qualitative interviews with 20+ first-time investors. Synthesized key insights around fear, lack of clarity, and emerging behavior of using AI tools as learning companions.
  • Led usability tests across three prototypes to validate mental models and lower cognitive load.
  • Designed a conversational UI where users could ask context specifc questions
  • Simplified portfolio-building through goal based templates
  • Championed the integration of an in-app LLM-powered agent to serve as an educational guide, not a financial advisor.

Key Outcomes

  • 82% of early users said they felt more confident understanding financial news in relation to their portfolio.
  • Over 60% engaged with the AI guide weekly, using it not only for Q&A but for exploration.
  • Time to build a first portfolio dropped by 35% compared to baseline test groups.
  • The product earned a beta waitlist of 12k users within the first month of soft launch
  • Validated B2C model and supported investors inquires
All rights reserved to Monii ©

Partner Founder

Jochem Roth

Killer Klowns From Outer Space: The Game

UX Lead / Product Manager

Situation

As Lead UX and Product Designer on a multiplayer asymmetrical game, I was involved from pitch to launch. I led both gameplay and UI decisions, ensuring that player motivations, creative direction, and implementation stayed tightly aligned. My focus was to build a scalable design process from the ground up, one that supported live collaboration across disciplines, streamlined iteration, and bridged the gap between design intent and engine implementation.

Solutions

  • Supervised and mentored a team of 10+ designers, ensuring alignment across gameplay UX, UI, and interaction design.
  • Creation of a design system compatible with both PC and console inputs.
  • Built a prototype toolkit directly in Unreal Engine (atoms/molecules) bypassing Figma exports.
  • Defined the full user flow from matchmaking to match start, team role clarity.
  • Designed dual HUDs tailored for each team’s gameplay loop, reflecting distinct goals, pacing, and mental models.
  • Supervised implementation with engineering, and contributed directly to frontend development in Unreal Engine.
  • Championed Accesibility of all features and gameplay decisions.

Key Outcomes

  • 11M USD in revenue
  • 75% Positive reviews on Steam.
  • 7/10 ING review score.
  • Reduced UI iteration time by 40% accelerating design to dev loop.
  • Player testing showed clearer understanding of role-based HUDs, improving team coordination and individual performance.
  • The design system supported full parity across console and PC, minimizing rework and QA issues.
All rights reserved to ILLPHONIC ©

Direct Manager

Luis Zambrano, CCO

Snapimals

UI Designer

Solutions

  • Designed wireframes, mockups, and high fidelity UI elements, establishing a consistent design system for gameplay and progression.
  • Co-created the game’s UI identity, balancing a stylish look with implementation efficiency.
  • Developed HUD elements (health, timers, objectives) with responsive behaviors across screen formats and resolutions.
  • Championed UX design of social features: friend invites, matchmaking prompts, and player presence.
  • Created visually cohesive marketing assets across platform

Key Outcomes

  • AppStore 'Editor's Picks' feature.
  • Google Play 'Editor Choice' feature.
  • Helped build a SaaS 5M+ recurrent player base.
  • Reward system and progression UX led to a 20% lift in day-one-to-day-seven retention.
  • Players using social features had 2.4x longer average sessions than those who didn’t.
  • Marketing visuals and in-game event UI boosted event participation by 45%, directly supporting live ops goals.
All rights reserved to BEBOP BEE ©

Direct Manager

Juan Castañeda, Lead Designer

Captain ToonHead vs The Punks from Outer Space

Lead UX

Solutions

  • Redefined the onboarding experience into a story-integrated FTUX
  • Designed contextual cues and micro-tutorials.
  • Created prototype simulations directly in VR to test user flows, spatial UX, and interaction clarity.
  • Created visually cohesive marketing assets across platform
  • Produced immersive video mockups to demonstrate VR mechanics before development allowing stakeholders to see and feel the player experience early.

Key Outcomes

  • 8/10 Steam score.
  • 4.5 Meta Store review score.
  • The new onboarding flow improved first-session retention by 38%.
  • Narrative FTUX helped increase tutorial completion rate to over 90%, compared to under 50% in the original version.
  • Engineers reported faster implementation cycles due to clearer UX documentation with both emotional and technical intent.
All rights reserved to TERAVISION GAMES ©

Direct Manager

Luis Zambrano, CCO

SEE ALL PROJECTS

Super Best Ghost Game

UX Developer
‍

Solutions

  • Guided cohesive visual design across characters, levels, and props.
  • Crafted complete UI/UX user flows and subsecuently implmented in Unity (C#)
  • Established a robust localization workflow, and automated processes with Python.

Key Outcomes

  • AppStore "Best New Game" feature across the US, Europe and Latin America.
All rights reserved to STUDIO BANDO ©

Direct Manager

Juan Castañeda, CEO

Clockwork Revolution

UX Designer

Solutions

  • Helped to shape up UI screen concepts, from concepts, mechanism, visuals and early implementation in Unreal Engine.
  • Build and maintained the first design system for the IP that supported UI infrastructure.

Key Outcomes

  • XBox Exclusivee title to be launched on day 1 launched at Game Pass
All rights reserved to inXile entertainment ©

Direct Manager

Nikola Trifunovic, Art Director

LAMO: The Game

UX Developer

Solutions

  • Contributed to shape final UI through wireframes, video mockups, high fidelity designs.
  • Implemented in Unity (C#) UI/UX flows for GamePad and KBM.
  • Design and implement UI animations, UI shaders, and UI micro interactions to uplift narrative beats.
All rights reserved to LAMO LLC ©

Direct Manager

Luis Zambrano, CCO

Puzzles and Passports

UX Developer
‍

Solutions

  • Designed early wireframes, mockups, and low fidelity UI elements.
  • Researched, designed and supported the setup of animation pipeline in Unity to support rewarding behaviours in multiple use cases.

Key Outcomes

  • 4.8 score on AppStore.
  • 4.8 score on Google Play Store
All rights reserved to BEBOP BEE ©

Direct Manager

Juan Castañeda, CEO

SOPA - Tale of the stolen potato

UX Designer
‍

Solutions

  • Defined narrative NPCs, characters, levels, and props, along with colorkeys to guide lighting
  • Created UI best practices and first low fidelity interaction protoypes.
  • Implemented full user interface flows and UX screens in Unity (C#)
  • Optimized textures, models, shaders, draw calls, elevating both efficiency and visual impact.

Key Outcomes

  • "SXSW SYDNEY 2024" Official Selection
  • Microsoft support through id@xbox
  • Featured in Xbox Wire
All rights reserved to STUDIO BANDO ©

Direct Manager

Juan Castañeda, CEO

Texas Chainsaw Massacre

UX Developer

Solutions

  • Worked on first protoype, conceptualized and implemented front end user-focused interfaces in Unreal Engine
  • Designed wireframes for dual HUDs of an asymetrical game experience.
  • Created video mockups to pitch ideas to stake holders.
  • Contributed to the look and feel of the final IP representation on the game series by creating modular UI specs.

Key Outcomes

  • Microsoft Game Pass exclusive title.
  • 71% Positive reviews on Steam
  • 6/10 ING review score.
  • Featured on Microsoft Game Pass.
All rights reserved to GUN MEDIA ©

Direct Manager

Luis Zambrano, CCO

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