As Lead UX and Product Designer on a multiplayer asymmetrical game, I was involved from pitch to launch. I led both gameplay and UI decisions, ensuring that player motivations, creative direction, and implementation stayed tightly aligned. My focus was to build a scalable design process from the ground up, one that supported live collaboration across disciplines, streamlined iteration, and bridged the gap between design intent and engine implementation.
- Supervised and mentored a team of 10+ designers, ensuring alignment across gameplay UX, UI, and interaction design.
- Creation of a design system compatible with both PC and console inputs.
- Built a prototype toolkit directly in Unreal Engine (atoms/molecules) bypassing Figma exports.
- Defined the full user flow from matchmaking to match start, team role clarity.
- Designed dual HUDs tailored for each team’s gameplay loop, reflecting distinct goals, pacing, and mental models.
- Supervised implementation with engineering, and contributed directly to frontend development in Unreal Engine.
- Championed Accesibility of all features and gameplay decisions.